Merchants no longer upgrade to Aristocrats - Aristocrat housing needs to be built separately. The original 5-tier civilization level system for housing still exists, but the requirements of higher level civilizations are quite different from 1602.Greater, but not excessive, depth of commodities, production and climate, including many historically 'accurate' items that were missing from 1602 - it still has no slave trade or specific historic context to scenarios.In 1602 one could play an entire game with about 25 2x2 houses in 1503, 50 4x4 houses are more likely to be needed. 1503 is 'bigger' than 1602: Bigger maps, islands, and larger cities needed break-even.Residents actually walk between their houses and the facilities they need. In 1503, houses have internal streets, and don't specifically need road access.Why was this changed? Wilfried Reiter comments: "Because it allows different prices to be charged for different goods in different places, promotes trade and adds importance to new construction strategies." This requires slightly different strategies to be adopted, since 'just having Citizens' (for example) probably won't be enough to turn a profit - but you can profit when they are being sold many goods. Income is primarily generated by selling goods to your population in 1503, not raised via taxes as was the case in 1602.Then you will begin a 'new game'." Here is a short list of major changes:
2.4 What has changed since Anno 1602?įaithRaven writes: "If you know Anno 1602, you will play 1503 very easily until you get 200-300 settlers. However, basic gameplay, campaign and scenarios will not experience this, only custom maps such as Metropol and Gigapol, where the aim is basically to push the game to its limits and build ridiculously large cities. On huge, highly developed maps, the game is capable of swallowing 2GHz worth of processing 'power' and still running slowly. Pentium-II 500 MHz processor, 128 MB RAM, 8 speed CD-ROM drive, 930 MB hard drive space, 16MB DirectX 8.1 compatible video card and compatible sound card, keyboard, and mouse. The game was published by Electronic Arts. Albert Lasser wrote the AI (artificial intelligence). Programming was lead by Wilfried Reiter, art lead by Martin Lasser.
The game was developed by Sunflowers Interactive Entertainment Software ( ) subsidiary, Max Design. 1503 is primarily an economic strategy game. It includes aspects of exploration, combat, diplomacy, trade and research.
The game is based around colony building and resource management on a series of small islands. Like 1602, 1503 is a real time strategy game, set at the start of the Early Modern period of history. Other language versions were released in March/April 2003. Anno 1503 was first release in German at the end of 2002. is more commonly used in the USA than the term Anno." Some versions of the game have the subtitle "The New World". The reason for this decision is that the term A.D. From the official FAQ: "Worldwide, the game will be called 'Anno 1503', with the exception of the USA, where the product name '1503 A.D.' will be used.
On this page: 2.1 What is Anno 1503? What is 1503 AD? 2.2 Who developed the game? 2.3 What are the minimum requirements? 2.4 What has changed since Anno 1602? 2.5 Where can I download patches and demos? 2.6 What about the mobile phone game? 2.7 What is Treasures, Monsters & Pirates? 2.8 Is the expansion pack available in North America or Australia? Can I install a United Kingdom expansion pack over a United States game? 2.9 Can I play multiplayer? Why is there a GameSpy logo on the box? 2.10 Is the King's Edition available in English? 2.1 What is Anno 1503? What is 1503 AD?Īnno 15 AD (or 1503 A.D.) are precisely the same game: Anno 1503 is used in Europe, 1503 AD in North America. This page introduces the game Anno 1503 (1503 A.D.).